A skyline-building card game for 2 - 4 players.

(Video coming soon)

External Links

Table of Contents

  1. About
  2. Gallery
  3. Rulebook
  4. F.A.Q.
  5. Scoring Examples
  6. Contact Me

About

Take That Towers is a tactical city-building card game that fits in your pocket. Construct high-rises with your friends, scoring points from the floors you build and the real estate you claim. Nothing's final until a tower is completed, so there's always a play to be made.

Don't let the name fool you, Take That Towers isn't your mom's take-that game. You won't find obvious decisions tacked onto a derivative clone game here, though you will feel a rush when you foil your opponent's plays. The game is jam-packed with tactical strategies and interesting ideas. You'll love bringing it to the table.

Click on an image to see it full size.

Rulebook

F.A.Q.

How is the game packaged / manufactured?

The game comes in a printed cardboard tuckbox with a paper rulebook and cards printed on 280 GSM blue core cardstock. It was printed in China. The product is approximately 2.5" x 2.5" x 1" in size.

Can I build more than two floors per turn?

Nope. You must build exactly two floors per turn. However, you may claim ownership by tucking cards as many times as you like.

Does the player who emptied the deck get to take an extra turn?

Nope. The game proceeds until the last player in turn order takes a turn, then it ends.

If the last player in turn order draws the last card from the deck, when does the game end?

The game would end immediately at that point. Score the remaining towers as-is without playing more turns.

How does the ELEVATOR card work?

To score an ELEVATOR, look at every card tucked face-down in its tower and count how many each player has played. Normally these face-down cards track ownership, but here you are only interested in who tucked what. In other words, the LANDLORD card won't modify the outcome of ELEVATOR. For each card tucked, award 2 points to that player.

How does the OFFICE card work?

To score an OFFICE floor, first count the total number of OFFICE floors in its tower (vacant or occupied, including itself), then multiply that number by two. The owner will receive that many points for that OFFICE floor.

For example, if there are four OFFICEs in the tower, each OFFICE would award 2*4 = 8 points.

How do vacant floors work?

Vacant floors resolve with no effect during scoring, meaning they'll never score points, draw cards, or change ownerships. However, they still have a name and they still have tucked cards, meaning OFFICE and ELEVATOR will count them. And while a vacant SPIRE will not score points, it does cause the tower its played upon to be scored.

Can I play any card as the start of a new tower?

Yes, even floors like INFERNO, LANDLORD, and SPIRE can start new towers.

I'm confused about the built-in score tracking. How does it work?

If you haven't already, watch the video on the top of this page to see how it's done. If you're still confused, it's probably better to use a pen-and-paper or some other method to track score instead.

Can I ask you a question?

Sure. My e-mail is at the bottom of this page. Include your question in your first message.

Scoring Example #1

Below is a tower about to be scored.

Remember: Scoring always starts at the top floor and proceeds downwards.

This floor is vacant, so it has no effect.

This floor is vacant, so it has no effect.

The floor below is now owned by Player 4.

This floor is owned by Player 4 due to the LANDLORD above. Thus, the floor below is now also owned by Player 4.

This floor is owned by Player 4 due to the LANDLORD above. There are two OFFICEs in this tower, so Player 4 scores 4 points.

As there are five floors above this, Player 1 scores 5 points.

Totals:

Scoring Example #2

Below is a tower about to be scored.

Remember: Scoring always starts at the top floor and proceeds downwards.

Player 1 scores 3 points.

The 2 floors below this are now vacant.

This floor is vacant. Even if it had a tucked card, it would still be vacant because of the INFERNO above. It has no effect.

This floor is vacant because of the INFERNO above. Thus, it has no effect.

(If it were not vacant, its owner would score 3 points.)

Player 2 has tucked 2 cards in this tower, so they score 4 points. The other players have tucked one card a piece, so they each score 2 points.

Player 2 draws 2 cards from the deck.

Remember, the hand size limit is 6. They would stop drawing if they reach 6 cards in hand.

Totals:

Scoring Example #3

Below is a tower about to be scored.

Remember: Scoring always starts at the top floor and proceeds downwards.

This floor is vacant. It has no effect (but because it's a SPIRE, the tower was scored this turn).

The floor below is now owned by Player 2.

This floor is owned by Player 2 because of the LANDLORD above. Thus, the effect resolves and the floor below this is now vacant.

This floor is vacant because of the NOISE COMPLAINT above. It has no effect.

(If it were not vacant, its owner would draw 2 cards.)

Player 1 has tucked 1 card in this tower, so they score 2 points.
Player 2 has tucked 2 cards in this tower, so they score 4 points.

Totals:

Contact Me

You can reach me at:

Email

For snail mail:

Email

[Back to my homepage]

Copyright 2021 - 2022, Patrick Bene